DNA VR started as London's First Virtual Reality Centre welcoming thousands of customers through its doors.
Over the years we have sponsored Teen Hackathons, partnered with local Youth groups and wherever
we went
we were faced with the same question from aspiring programmers: "How do we develop somethings as
cool as
this ourselves with no prior knowledge or coding skills?"
This year the lockdown nudged us to share our years of expertise and develop a very
easy-to-follow course
that would help anyone who is thinking about VR development kickstart their career. We will walk
you
through most of the steps in VR development guiding you from content creation to coding through
sound.
We will also dive deeper in the theoretical materials with our live lectures held in VR so by
the end of
the course you would have both a strong knowledge of the subject and the skillset required to
start
developing your own products!
What Will You Learn?
What Our Students Say
Course Curriculum
Meet the Team
All of your lecturers have been involved in the VR industry for several years. Most of them have VR Development background and all of them have been working at DNA VR's VR Centres, guiding customers through their very first VR experiences. Combining deep theoretical knowledge of VR Development with Software Development skills and first-hand customer insights our team is in the best place to help you get successful in your journey to VR Development. We all are huge VR enthusiasts and know what works well for the customers, how clients react to different experiences as well as having the context of what makes a great game from their perspective.
Louis is a game designer and developer. Majoring in Game Design at the University of East London and has been working on and around games ever since. Louis has successfully launched multiple Virtual Reality games and is now participating in game jams to help other people get into the joys and difficulties of the world of game design.
Hans is a product designer and problem solver. American born working internationally. Has a BSc in Product design From Central St Martins & studied engineering in New York. Virtual Reality is a major part of his design process, using apps like Gravity Sketch and Tilt Brush to create rapid design iterations and improve the efficiency of the 3d modeling pipeline.
Patrick is a physics graduate from Imperial College London. This year he will begin his MSc in VR/AR at Goldsmiths University, studying part - time whilst continuing his work in the VR industry. Throughout his studies he has gathered a deep proficiency with technology, coding languages and software
Тamer is an immersive developer and producer. A Turkish national living in London; over the years, he's helped thousands of people try VR for the first time while working at galleries, VR centres and corporate events and has expert knowledge in XR production